We have even more Terrain Features for you.
The basic idea is that you start with one of the basic Terrains we showed a few days ago and add as many Terrain Features as you need to be able to run the area as you want to. So far we have looked at the land itself. Today we start taking a look and the population of the area, and anything they have left behind.
Small and semi-permanent farmer, hunter homes. These are common in the lands. They also tend to lean towards Elethay. Jikadell requires a bureaucracy and enforcers to enslave the locals and it is not profitable to do it in such small places.
Of course, hamlets, being too small to overcome some of the dangers of the world, are abandoned on a regular basis. There are more ruins than hamlets. The troubling fact is that something made them leave, and it may still be nearby.
Hamlets usually have an Elethay Shrine. One, or more, of the locals works in the fields and is an Acolyte. Low overhead religion. Being a religion of Faith and Freedom Elethay is clearly different than Jikadell's Power and Greed religion.
When a hamlet is abandoned, so are the shrines.
OK, these are all over the place. Outside hamlets, maintained, abandoned, ancient, old and new. Nothing good gets up and wanders out of a burial ground.
One of the changes here is that we are taking the scene cards apart and using the ideas from them as Terrain Features. The adventure "hooks" from the scene cards will be making there way into the actual 2.0 rulesbook to help give the starting GM some ideas for adventures.
That is it for today.
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