Today I want to show off more of the new GM Terrain Features.
The idea here is to create a set of generalized features the GM can add to the world, bringing travel itself forward as a part of the adventure. Susan has created a chaotic world of Normal, Warped, Od and Wasted lands. Yesterday we covered the basic land forms and the magic features.
What we are looking at here is how that can actually affect the weather. These Features can be used for a number of situations. Underground Warped labyrinths may have rooms within them that are warped, and frozen or an isolated tower ruins that is filled with Od and wild windstorms and has extreme temperatures. Use these to build the idea of the chaos swirling around the characters when any extreme, be it Od, Warped or Wasted, is around.
Take note that most of these do not yet have art. Darkness Prevails is the exception. At last, I are a artiest!
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