Let me see what I have here. Ah yes, Dragon Storms. It has come to my attention that these wild dangers have been neglected over the past 15 years.
In Susan's edit notes to me on these she points out that these storms are going to need a serious treatment in the Guideline for them. That means use these with the idea that your understanding of them may change. Chaos, embrace it.
The earliest storm seed. These pop up in many warped areas, but few of them find the fuel they need to advance. Having said that it is dangerous to leave them. Wild madspawn have been seen to find additional warp fragments and feed these to make them grow.
The second stage of a storm. Again, many of these fail to go on to the next stage. They may well have the side effect of creating a warped pocket on the land that can continue for decades. It is best to snuff them out early.
For those of you who are curious, Proto storms do occur underground in the clanhold ruins of the ancient dragons. Especially where several ancients were killed and drained. Finding one of these in an underground room is, well, distressing.
Now the storm has become free of it's anchor to the ground. It has enough size and power to begin moving. It is naturally drawn to warp sources to continue its growth. It is a very good idea to end them before they grow further.
In my own campaign the young characters stumbled across several Bare storms, then a couple of Proto storms and now they have a couple of hoppers bouncing around making trouble. Someday they will have to deal with these.
This is the core of a hopper and up. Yes, it has it's own Madspawn. It just keeps getting tougher.
Storms also have features. The most common of which is this virulent form of the Tox. In my case I like to put this on both the storm and the nexus. Oh what fun!
The Tox is another concept we have not gone into very well. For myself I have always played the Tox with a generous use of 3.4. The effects, timing and power of the Tox is chaotic. However, we will be giving GM's more tools and examples.
Just as a note. The Tox acts like a disease, but it is not a disease, it is a Warp thing.
Tomorrow you will get to see the other four Dragon Storm cards.
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