Thursday, May 24, 2012

Magic and WIS versus LLB

I have just finished the final tweaks on the Shamanism and Wizardry cards and thought it best to explain our use of them in Magics.

Wizardry relies heavily on Wisdom. Since putting a point Value on anything with Wisdom is guesswork, we made a separate +WIS enhancement card for Wizards. This is the magic field a hot shot smart kid would go into. In the rules you are allowed to replace the WIS bonus with Experience (your LLB bonus). A hard working average Wizard will take a lot longer to get a decent bonus, but such is life.
(Insider information. The Prismatic school Anchor will add two Wisdom. Look for the Prismatic Beta cards between now and StormCon.)
We did not add WIS to the Wizardry Anchor. We wanted the card at a low enough CP value to allow a starting character to take the Anchor.

In Shamanism and Witchcraft it is the Experience (LLB) that counts. The rules do not allow you to replace LLB with Wisdom. There is no replacing experience, you have to put in the hard work. Hotshots go into Wizardry.

Doing the LLB and WIS this way gives the magic schools the feeling we are looking for on Grandilar. In addition this will allow us to add WIS through Boons etc. to the Wizards without ruining the feel of Witchcraft and Shamanism. Having said this, rule 3.4 allows a GM to overrule us. Just be aware that we designed the system to work as written. We do not know what such a change will do to the games feel, but it will probably just turn it into a Power game. Everyone will have to be a Wizard, just to keep up, no matter how that affects the role-playing.

Mark

Wednesday, May 23, 2012

Changes, Origins and something else

Short commentary:
For those of you who did not catch the changes on the website, well, there have been changes.
Ended the May pre-orders.
Added pre-orders for Origins and StormCon releases. New magic schools have started into production.
Revised and posted Valarian Primes and the new Councilor. To be released at StormCon.
Beta revisions based on input from GM's and players. Added Canid race cards. Revised Orcs.

Origins. We will have the new Bundles at the booth. Available on line now. New Magics start at Origins. We have a sales booth and a Demo booth this year. Despite the vicious Necro attacks, we keep going and growing. Thank You!

Sue's health is still fragile and going up and down. If you want to see Sue at Origins, come early. Sue will not be taking any new commissions at this Con. When she hits her limit we will leave and let the volunteers handle the booth. We do have some great friends!

Tuesday, May 8, 2012

A few words about the Spirit World.

Hadrian tells about the Spirit World.

Hadrian stood in front of the small group of Valarians. He did not strike fear into anyone's heart, but there may have been a touch of loathing. The elderly Das Karr stood just over five feet tall and looked as though this was not his year to bathe. When the breeze was right you could almost smell him. His back was hunched, his shoulders rounded, and you could clearly see the bald spot on his protruding stomach, it was not a pretty sight.

At last the old fellow seemed to be ready to speak, he quietly cleared his throat and looked around at the dozen youngsters, waiting for them to pay attention. After several minutes he seemed to sigh with resignation.

He took in a deep breath and suddenly his voice boomed out across the clearing with an astonishing volume and vigor. "Shut your freaking mouths and pay attention. The lesson is half over, and what have you learned? Nothing. What have I learned? That I am wasting my time here."

His voice dropped in volume and seemed to crack with every word. "Let us begin. You are hear to learn something about the Spirit World, and I am hear to tell you something about the spirit world."

Several people in the audience were furiously trying to get their ears adjusted, and a couple who had fallen down from the shouting drew themselves up to a sitting position.

"The Spirit World does not conform to our physical worlds rules. Many of the things I will tell you are impossible, yet they are true. To save us both some time I will simply list them. We will not discuss them, they just are. No sense debating what is, at least not in my experience. It is better to just deal with the strangeness and get on about your business."

1. The Spirit World is made up of billions of individual clouds. These clouds swirl and dance around each other. They have within them the capacity to flash colors as they move. Their color flashing is the only light in the Spirit World.
2. It is very disconcerting to have strobe lights constantly operating all around you. Your "sight" is limited to 200 feet. Easy to get lost, stay near your Spirit Walker or you will be lost.
3. The Spirit World has an Up and a down. You will be walking on the "ground". The ground is shaped vaguely like the physical world that it wraps around, but is made of flashing clouds.
4. The Spirit World is 1/4 the distance of the physical World. When you walk a mile in it, you have travelled four miles across the physical worlds surface.
5. Paradoxically the Spirit World appears to be four times the size of the physical World. I told you it was impossible, but there it is.
6. Ranged weapons do not work. Arrows stop when they leave the bow. Thrown daggers stop when they leave the hand.
7. There is nothing for you to eat or drink. Take supplies.
8. There are a fracking lot of spirits, but the vast majority are too busy reliving their lives to bother you. There will usually be 20 to 30 in sight.
9. Warp Storms affect the Spirit and Astral Worlds as well sat the physical world. The storms literally cross the lines between worlds and cause devastation on all three. This has warped a lot of spirits, be careful.
10. There are an unlucky few who have the ability to "see" the paths in the spirit world and can travel semi-safely. Spirit Walkers can do this. You probably can not.
11. When a person on the physical world dies and their spirit travels to the spirit world there is, sometimes, a rip in the spirit world that you can escape through. If you get lost, look for small herds of spirits waiting to greet newcomers. They seem to sense when a newbie is arriving.
12. Shaman spells will regenerate in the Spirit World. Wizard, Necromatic, Witchcraft types, and Pylos Powers, do not regenerate, even if you drink potions, they just do not recharge. Fortunately, shifter and universal skills do regenerate. You do not find many Witches, Elementalist, Wizards or Necros on the paths, and that is a good thing.
13. Spirits have many unusual methods of attack and will use them. Do not think you know what any of them will do. The warp has not helped in this respect.
14. A number of "magic items" from the physical world have been lost in the Spirit World by one method or another. If you are lucky, you may find one. If you are unlucky, you will be sent to retrieve one.

"Ok. That is it for the lesson. Good luck to any of you that find it necessary to be in the Spirit World. May the blessings of all 181 Gods and Goddesses protect you from the dangers of the Spirit World. Hmm, what? Oh, yes, 181, at least that is how many I have heard of or run across. Now, let me get going, they are giving me a free meal!"

Mark Harmon

Thursday, April 26, 2012

New Zazzle Shops

I have created two Zazzle shops to be able to offer gift items that have Susan's art on them.

One of the features of Zazzle is that if you buy from any Zazzle shop after you go there using our links we get a small referral bonus. If you go shopping on Zazzle, use our links to go. It all helps.

A new Cat shop, with t-shirts, mugs and more.

A new Furry shop, with t-shirts, mugs and art prints.

For Susan's other art prints, you visit Etsy.

*A Susan Update*
Life is going forward, but right now there are a lot of glitches. We have decided that Susan's health comes first, so we are going to cancel out of Penguicon and the Detroit Comic Con. Sue needs the time to recover so we can do Origins, AnthroCon and StormCon this summer.
She is showing progress, but getting the meds leveled out is causing some issues.

Mark

Wednesday, April 4, 2012

MarCon Preparations

I am getting everything packed for MarCon and we are progressing.

I have packed up the April DS Pre-Orders, Commissions to be delivered, and Prints so far. I have dismantled the displays we have in the house, so we can rebuild them at MarCon.

This will be a good test for Sue. We are planning on limiting her hours, as the meds are having an effect on both her thinking and her ability to focus, but all should go well. Tim and Mala have graciously agreed to handle the booth while we are gone. Right now I am planning on her being at the Con 3-7 Friday, noon to 4 on Saturday and noon to 3 on Sunday. Whenever she starts to get overwhelmed she can slip away to the back room to recover.

Over all I am looking forward to seeing our friends and patrons at the con. It should be fun.

Mark

Sunday, April 1, 2012

May Pre-Releases, Marcon, April Releases.

First on the news today I want to point out the you can now place orders for the May releases.

The Pre-Order Page is Here!

The Bloodlines. These are the new basic one point Bloodline cards. We placed these at a very low cost so young characters could afford to recognize their Bloodline. You will notice that these Bloodlines allow the character to take the cards related to their Bloodline. Those cards are in Beta right now and you can go to the Special Abilities Beta downloads and lay your hands on the proposed cards.

Ranged Weapons. We are in the process of releasing the new Archer cards for 2.0 right now, so here is a good selection of Ranged weapons to go along with it. When we did these we tried to make the bows, crossbows and other ranged weapons go in a series of improving weapons. The one point players should keep in mind is that having the best weapons marks your character. Having the top bow also means you are someone to watch, so staying unnoticed will become difficult. I am pointing this out for the GM's as well. You GM's will know how to reflect the worlds behavior to the rich versus a common archer.

Other Weapons. April will see the blades set, this set brings on the axes, staves and a lot of other weapons.

Marcon. We will be at Marcon. Sue and I plan on being at the booth on Friday from 3-7, Saturday from noon to 4pm and Sunday 12-3. Tim and Mala are covering the booth for us the remainder of the dealer hours. Sue is, and will be, in recovery mode for some time to come. I will be making sure she does not get overworked, or too tired.

We will also have the pre-orders for April with us. You have until Tuesday evening to get the pre-release price on those sets. Getting sets manufactured this winter has been difficult so our inventory is complete but thin. Remember to buy early and buy often.

Mark

Tuesday, March 27, 2012

More Beta Updates

Updated Shifter Affinity and more. Tried to put dates on the updates, look around.

Added Night Witch beta in Magics, Orc Betas in Races.

Check out the Betas!

Mark