Sunday, December 25, 2011

Happy Holidays, One and All!

Whatever Holiday you enjoy, I hope it has gone well.

I am also pleased to hear that the nasty Santaspawn and his eight mad Taur were turned back last night. Now we can all enjoy this day.

Mark

Wednesday, December 21, 2011

Now, let's welcome the singing Dragonets!

All right everyone, give them a big hand! Ok, I have been working on a Dragonet set for the GM to enjoy, so here it is, just in time for Christmas and New Years games.

What you have here is eight varieties of Dragonet. There will also be a couple more variations that the Raptors have bred, but those will be with the Raptors. The CP total is in the parenthesis. What you see are the working notes for coming up with the total.

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Dragonet Information
Dragonets are native to Grandilar. This means they have been exposed not just to the Warp Storms since Deathday, but also to the ancient Od and Warp storms. These mystic pressures have caused a series of mutations within the race.

Dragonets that are named as Warpspawn may also be used by the GM to fill out the bad guys flying with Dragon Storms.

GMs are free to add features, including Health Cards, to these Dragonets to keep the players amused, confused and nervous. As usual the GM determines which features are warp features and may be Purified.

The basic Dragonet includes a price as they are sometimes available to be pets or familiars.

Poison Dragonet
CP= 22+14+27. (69)
STR= 1, COR=2, DEF=3, SPD=3, WIS=0, HP=30, CAP=1 max
Animal, Warpspawn

Fire-breath, Ind/F (L1R). (2d6) 200 feet, Magic Damage.
Flies.
Poison Tails, Ind/F (L3R). Melee, Poison Damage.
Warp features optional.

Dragonet skeleton
CP= 14+14 (28)
STR= 1, COR=2, DEF=3, SPD=3, WIS=0, HP=10, CAP=1 max
Undead, Animal

Fire-breath, Ind/F (L1R). (2d6) 200 feet, Magic Damage.
Flies.
Reforms once per day.

Dragonet Zombie
CP= 14+37 (51)
STR= 6, COR=2, DEF=3, SPD=2, WIS=0, HP=66, CAP=1 max
Undead, Animal

Fire-breath, Ind/F (L1R). (2d6) 200 feet, Magic Damage.
Flies.

Dragonet Spectre
CP= 30+14+16 (60)
STR= 6, COR=2, DEF=3, SPD=4, WIS=0, HP=30, CAP=1 max
Spirit, Animal

Fire-breath, Ind/F (L1R). (2d6) 200 feet, Magic Damage.
Flies.
Materializes once per six hours.
Luck to hit. Roll 2d6, 7+hits.

Frozen Dragonet
CP= 18+4+12 (34)
STR= 1, COR=2, DEF=3, SPD=3, WIS=0, HP=18, CAP=1 max
Animal, Warpspawn

Cold-breath Ind/F (L1R). (2d6) 200 feet, Cold Damage.
Flies.
Warp features optional.

Three Headed Dragonet
CP= 22+27. (59)
STR= 1, COR=2, DEF=3, SPD=3, WIS=0, HP=30, CAP=1 max
Animal, Warpspawn

Fire-breath, Ind/F (L3R). (2d6) 200 feet, Magic Damage.
Flies.
Warp features optional.

Phase Dragonet
CP= 22+27. (79)
STR= 1, COR=2, DEF=3, SPD=3, WIS=0, HP=30, CAP=1 max
Animal, Warpspawn

Fire-breath, Ind/F (L1R). (2d6) 200 feet, Magic Damage.
Flies.
Phase, Ind/F. Roll 2d6 when attacked. 7+ it teleports 50 feet. All attempts use Ind.
Warp features optional.

Classic Note:
The Phase Dragonet will need to have a lower CP. It will have fewer phases in Classic and will be easier to catch than in 2.0.