Wednesday, June 30, 2010

New card sets for StormCon!

The first job I had to get done after Origins was to get the sheets created and on their way to the printer to have them for StormCon. I have just sent three sets out to print.

This is the Preorder page link. I also got the picture galleries for each of these sets up. Just use the "Set Picture Galleries" on the right side to see the Galleries.

I also sent the current special order card sheet to the printer, so if you have individual cards on order, they are coming.

Now I can sit down and start trying to put my thoughts from Origins into a form that makes some sense. I came out of Origins excited about the future and looking forward to StormCon.


-- Post From My iPad

Tuesday, June 29, 2010

StormCon is coming!

I have had a good talk with Russ and we are all looking forward to StormCon. This is going to be fun. We will have a special StormCon only sale at the Con, but you will have to show up to find out what it is. Let the rumors begin!

I will be running three games at the con. Friday Night, Saturday afternoon and Sunday at noon. The title is: That is just so wrong. 400 card points and up. 8 seats per game. Nobody expects the Spanish Inquisition, until it arrives...

Sue is planning on running low card point games, but I have no idea when or how many, nor does she.

Make your plans now. July 23rd is not that far away.

-- Post From My iPad

Monday, June 28, 2010

Home Again, what a wonderful day for a drive.

The weather between Pittsburg and Flint was beautiful. It fits my mood right now. We had two good shows at once, Origins and Anthrocon.

Everything went smooth for Sue at Anthrocon, there we a number of DS games run and she got a lot of commissions. On top of that, she had a good time!

At Origins I really enjoyed seeing and talking to people. I had a good time. There were some rough spots at the con, but not any real problems. The result is I feel darned good and I am looking forward to StormCon.

After talking to people I have blog material for the next couple of days. I just need to do that old fashioned thinking first, then I write.

That is it for today! I go fall down now.


-- Post From My iPad

Tuesday, June 22, 2010

Origins Final Preparation

We are doing what tweaking we can here at the last moment. All of the new sets (20, 22, 23, 24, 25, 26 and 27) are being picked up just in time for the convention. I will be bringing pre-orders with us to the con.

I wanted to get all of the set galleries and card lists for the convention, but I kept sleeping at night... So we will just have to do the best we can.

Once more I will mention that if you are looking for a commission from Sue at Origins, you need to see her Thursday. We will be doing, printing and making special cards in the two weeks after Origins. If you are looking for a custom character card for StormCon play, Thursday is your day to arrange it with Sue. She will also have a good selection of prints with her on Thursday. Most of them will be going to Pittsburgh and Anthrocon on Friday.

-- Post From My iPad

Thursday, June 17, 2010

BOP. Cat and Dragon meet. New print at Etsy.

Added a new print at Susan's Etsy shop.
And here is the link!



-- Post From My iPad

Monday, June 14, 2010

Card Talk Channel Banish Spirit

There are some very nasty evil spirits infesting Gradilar. If you can find the spirit, and deliver a Shaman to it's home, you may need a big punch to eliminate the beast.

This power is not commonly carried at 8 card points. Most missions that require this card for success will be ones where the characters can take a break and recover/change cards before going in for the kill. Before it really has value, you need to know it is needed.

Now I am going to head off on a tangent. This card points out how important it is for a Dragon Storm Gamemaster to be flexible. If the characters in your adventure find themselves armed with the wrong card selection you need to be able to let them retire gracefully from the field and regroup. The whole idea behind DS is that we have fun first. If your players are smart enough to realize they are in over their heads, they are smart enough to escape and recover. We are not bound by the rules, we bind the rules to our needs. It is a subtle difference, but our GM's and players can do it and have fun.





-- Post From My iPad

Friday, June 11, 2010

Susan's Birthday, and some updates

Yes, it is Susan's Birthday!

I have posted a new Conventions page. It has links to the new Newsletter page and a tweaked layout to include new links. Plus we added the Con on the Cob convention.
Conventions Page Link

And, we have a Newsletter Page. You can sign up, sign off and send in something you would like to share. There is also a spot to find and download the old Newsletters.
Newsletter Page Link

I will be upgrading the other pages in the site to the new layout as soon as time permits. I think we have Cons to prep for :)


-- Post From My iPad


Wednesday, June 9, 2010

A Newsletter?

Believe it or not I have just sent out a Dragon Storm SVC Newsletter. I have a short list of people who signed up to receive the newsletter. They will probably be scratching their heads trying to figure out when they signed up. It was several months ago.

I will be creating a form for people to sign up for the newsletter and a webpage where I can post older PDF versions for people to see. As with all good intentions all I need is the time to do it.


-- Post From My iPad

Saturday, June 5, 2010

Taking a moment to smell the Roses

I have been rather quiet this week. Sue and I are taking a deep breath, relaxing and studying what went right and wrong with our three weeks of conventions. More went right than wrong, so we are happy, but something new to be learned is always around every corner.

Here is a doodle from Sue to ponder:






-- Post From My iPad

Tuesday, June 1, 2010

Share the Pain card talk

Your GM has the power to do it her way, but I'll comment anyway.

This is the card that saves lives. It does require that characters have an independent action to use. The damage is spread out to those characters who are prepared to help. It never even hurts the original targets. The healing can then be dealt with throughout the party. This is where the archers, wizards and other characters in the back ranks shine. While the big hitters get the glory, without the backup from everyone, they would die.

My truly evil necromancers rarely bother to use this when they can just pass the Pain to one of their slaves, serfs or henchmen. Probably their biggest concern is that they have to carry their own pack after blowing up the Haskalad slave behind them.








-- Post From My iPad