Thursday, March 3, 2011

Thursday Update, More Potions and content update

I have added Second Edition card files to the content page. You can go and download them anytime you want. The Starter/Demo Character, Starter Item sheet, Magic Rings and Magic Potions are up now. Watch for more.

The Second Edition rules have returned from myself back to Sue. The first Appendix, The GM and Items, has been added for editing. We are making good progress. Next time I get them back I will be able to lay them out in publishing format to see better what we have.

Now, let us look at the next three potions.

Medicinal Vale

In the new rules to be able to use your 8 Independents, you will need a card to play. This is a card and qualifies. So when you have no Ind ability cards to play, you can drink a potion.

Curative Vale

We are also adding a way for characters to get experience when their enemies use Magic Items. Sue's idea is that we use a 10 to 1 ratio. So, if the necro drinks one of these during combat their will be an extra 7 experience points added to the players pool of experience.

Daily Vale

Magic Meals. Now how much better can life get.

I really want to write an article about the starter character. I hope to do that this evening.

2 comments:

  1. Comments on cards:
    Keen Sight - the word "what" is repeated on the card.
    Bloodlines - These say you must be a shape shifter. So, Orcs cannot have a bloodline anymore? You may have just made an enemy of Morgana. ;-)

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  2. Orcs are an ancient native species of Grandilar. They are resistant to the insidious shape shifting gene of the Dragons, and therefore do not become shape shifters.

    For the time being Orc characters should keep their Bloodlines. In the fullness of time the truth will be revealed. Their bloodline will be "Orc".

    Morgana and other Orcs will be happy in the end, however, they may not like finding out about their own offshoots. Skorn, Trolls, Ogres and, well, wait and see.

    It was a mistake to let orcs have bloodlines in the first place. We did not have the time to do the orcs as we envisioned them, so we took a shortcut. We are not going to repeat the same mistake. The Orc project will arrive, just not as quickly as we would like.

    Now, I have to go fix Keen Sight, thanks.

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