Saturday, November 13, 2010

The Great Change Forms Updated

The new upgraded forms are coming along. Scroll down on the content page to see the current Beta Forms. Download them, proxy them, try them out.

As the game has expanded over the past 14 years the original forms we created for the game have lost power in comparison to the combat skills and equipment of mortals. These upgrades will bring the original forms back to where they were when the game first came out. If our crystal ball had not been out for repairs, we would have made them stronger in the first place.

Since we now have a way to price cards more reasonably we are also taking the this opportunity to make the forms availability fit our original vision of their distribution. Avatars for everyone! Plus a larger variety of forms for most of the shifter races.

Many of the small forms are now IND forms while larger forms still require an Action to activate.

You should also note the terminology change on the cards. We are now using "activate" for abilities. It will help people recognize when abilities (activate), spells (cast), and skills (use) are being played.

We are also working at adding relevant skill bonuses to the different forms and adding attributes that will distinguish the different races. These bonuses are still a work in progress. You will need to read the cards carefully to find the new additions. Whatever causes the most questions we will be able to cover in the different Shifter sets as the cards are prepared for publishing. If we do not cover your questions when we publish, no one asked them for you.

Now that we have a basic series of Forms we can work on specialty cards. This will give us the resources to say card X is meant to work with the following forms. We can also do standard, greater and prime abilities this way. All of the races will be getting special abilities along the lines of the new beta dragon fire breath cards.

The older forms will still work as written, however, they will be out powered by the newer forms. The old forms will be obsolete, but still function. It will cause confusion when an old form that no longer exists is used in games, but I am sure that our GM's can use Rule 3.4 to deal with that. This is going to be especially true with the old Prime Avatar cards. The new Avatar's are all considered Greater Forms. This allows us to create special Abilities for the Prime Forms and balance them. To keep the balance we recommend that all Avatars be considered "greater" for card use, but that will be up to your GM, not us. She knows best.

We are trying hard to both update the game and protect your cards. While we know that many people do not appreciate that effort, we are doing it anyway.

-- Post From My iPad

4 comments:

  1. I don't know..
    It seemed easier to use "enhance form" cards or form specific ace cards that are "stronger" to give more strength to the form cards.
    Since, if the base forms get stronger, will it not also disbalance the point values of regular cast cards?
    And how about the orc?

    There are already the enhance form: strength/coordination/speed cards, was expanding this not just an easier way to keep old forms valid but still strengthen them, or keep them usefull?

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  2. You grasp the situation exactly! The newbies are in bad shape. However, you are looking from the top down. We are looking from the bottom up.

    Someone must speak up for the downtrodden newbies and help them, otherwise no reinforcements will come to help and the Necromancers will sweep through the world plundering it. The wise Valarian leaders foresaw that danger and worked a second miracle, the Great Change, to provide quality reinforcements. The first Storm seeding provided your generation with a chance, now they hope to bring forth the power to Win by helping everyone. However, you need not feel neglected, for the new forms will create a better platform for powers and abilities that will allow you to confront the dangers of the Death Day Necromancers and the Pylos themselves. Welcome to the rest of the war!

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  3. I'm starting to come to grips with all of this. Most of the new rules revisions are good. The forms still have me on edge but I'm telling myself it will all be alright. The talk of new abilities to go along with the forms has me intrigued. A couple things still has me wondering though:

    1. With STR so high, why would someone do COR bassed combat? Or even some Magic for something as powerful as a dragon?
    2. What's with the werewolf Human form?
    3. What about our Orc friends? They seem to be getting left in the dust even more.

    :-)

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  4. Just a little slow in answering, but..
    1. COR based combat. Archers should not be able to hit with a dragon, but if you do not want to melee, be an archer.
    2. If Wizards were to keep up with the shape shifters there would be problems. Necros outnumber shifters and use Wizardry. If they can hit with the shifters, end of war. However, wizards will get better damage power, but CP for CP, shifters will be better.
    3. Orcs. They will get a touch up, but they are no shifter. Orc Renegades are already a various dangerous shifter hunter, so we have to be more careful with them. An Orc renegade Mad Spawn is a Shifter Killer already.

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