Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, November 17, 2012

While no one was looking, new beta sheets.

The "Way of" cards have been updated and turned in to a set. You can check it out here.

Before Deathday, and the twenty years of "Scouring", that followed, the world was a very different place. One would expect that a total war that eliminated over 95% of the population would make changes.
I have uploaded the Pre-Deathday Airships as items. GM's can use these as they please in a campaign and players should expect trouble if they get one. It does explain the persistent rumors of great islands inside both Warpstorms and Odstorms. You can download the sheet here.

Mark

Thursday, November 15, 2012

Gryphons and Treasures, Oh my..

We have a few new uploads this week.

First, we have an updated Gryphon Shape Shifter for the players.
You can download the sheets here.

For those of you who are wondering why the Griffon is the first updated optional shifter race, well, I am playing one. For the first time since last summer (2011) I am getting a chance to play. If you want a shifter type done that I am not currently playing, get yourself over to the website and let me know what you think of the current beta cards. If you would rather wait until I play, then update, the other races, that is fine too.

We are not forgetting the GM. If you look on the GM Accessories download page, you will find the new Random Item charts. I included the most reasonable item sets only. More mundane items can be bought easily in General Stores and the more unique Magic Items should be those that players are looking for or the GM wants in the campaign.

For those of you not having your browser alert you of new uploads to the Dragon Storm Website, you should go look at the Items page. The Brooches, Sea Vessels, revised Clan Weapons and more are there.

Mark

Sunday, November 11, 2012

Madspawn Beta Badness

I uploaded a Beta set of Madspawn for the GM's. I know, I know, nasty stuff for the GM. But we do need to be really nice to the GM's. Especially when it gets easy to field a "pack" of Madspawn in the woods.

You can find the Download here.

Mark

Thursday, November 8, 2012

Beta Boons sheets up.

The new Beta Boon sheets are available. You can download them here.

These give players a good selection, when you add in the Shifter specific Boons, Valarian Boons and Channel Link. You can use these to help portray your characters personality.

You will also find the "Negotiated Flaw", Boon Guides and the first of a new type of card we are looking to implement.

The "Battle Moves" Boon is designed to make it a little easier to run a character by folding in some cards into a permanent Boon. In this case it replaces the need for Split Action cards, but it uses up one of a characters limited Boon slots and it costs 8 CP. It appears to be balanced, but we have a limited number of players here. Your responses will guide us to the final card.

The "Negotiated Flaw" card is a card version of the Personalized Flaws and Boons FAQ article that was posted last June. That means that you are familiar with the concept already, so little more needs to be said.

Mark

Saturday, November 3, 2012

Dragon Storm Page Update

The Dragon Storm page has gotten a new market section. I have added the few old Kanchaka Boosters we have to the Specials section.
The Downloads section is being reformed into a single location. There will be some crossover time as I put just the new and/or reworked Betas in the downloads.

Follow this Link to the Dragon Storm Page.

I have had to rebuild the card format to be able to print cards in a size that Sue can read. I am taking the opportunity to tweak the cards based on your input through the comments sections of the web page. Check out the Errata section of the page for changes.

At the same time I am working my way through the Betas, updating them and adding new sheets for your consideration.

GM's will want to read the new Universes sheet. (That is a hint).

Our effort to let the players help redesign DS has only been partially successful. We appreciate the help we are getting. I continue to be surprised at how few people want their voices heard.

Health Update:
As you know Susan has had serious health issues since last February. The issues are stable now, but recovery has been extremely slow. We are hopeful that she can get eye surgery early next year and recover enough vision to be able to do some artwork again. Most of the eye damage is permanent, so we do not know how that will turn out.

Unfortunately the eye disease is only one of the problems. We are still dealing with the multiple side effects of the life threatening seizures that started all of this. We still do not know the specific cause.

Wednesday, August 22, 2012

New DS Quill Stories

If you have not caught the DS related stories being written for the web (and Role-playing points), it is time you did.

 

Felupe's Prayer is the newest story. Go read it.

 

Mark

Saturday, August 11, 2012

Saturday, July 14, 2012

Reavers, a story overheard


The original Reavers twisted their Elethay/Reaver abilities into being Jikadell Hags. True they are witch like, but they are a terror in combat as well.
Dersias Kilvan once said that "If you are lucky a Hag will kill you with magic, the unlucky survive the magic."

The true Elethay Reavers became a tiny virtually unknown cult preserving their skills and name.

It is said that on Deathday Elethay herself appeared at their mountain hide away. She spoke to all of the hundred Reavers and laid down her covenant, as reported by Dersias.
"No Reaver shall have authority or power over another individual, be they Reaver, mortal or Bloodkin. They shall work alone, or with others, to protect Elethay's works and gain revenge against the Hags, Necromancers and Jikadell for what was wrought this day." Then Elethay commanded them to go forth, reveal themselves and begin the work.

After Elethay had left, the six Reaver Councilors summoned the community to prepare to go to war. Then the six faced each other, swore fidelity to the covenant, and, facing each other, they slew themselves, leaving the Reavers leaderless.

You may well ask how far can we trust Dersias's accounts. We do not know. Of the man we know nothing. Only bits and pieces of his writing have survived the Dark Times that followed Deathday, so we do not know if he wrote first hand accounts or wrote down the stories as they were told to him. We have confirmed, through spirits, that such a historian existed, but little else has been learned.

It seems to me that the Pylos, or their agents, when they were destroying history, took a special glee in eradicating the works of Dersias Kilvan.

That is all for today, the wrenders shall have to wait for another day, I tire now and would take a few drinks so that I may try to forget the horrors that sobriety bring me. Hmmm, what? Why did the Pylos want to destroy history? That should be obvious. They wanted a blank slate onto which they could write their propaganda and call it history. Now, go away.

Mark