Tuesday, June 1, 2010

Share the Pain card talk

Your GM has the power to do it her way, but I'll comment anyway.

This is the card that saves lives. It does require that characters have an independent action to use. The damage is spread out to those characters who are prepared to help. It never even hurts the original targets. The healing can then be dealt with throughout the party. This is where the archers, wizards and other characters in the back ranks shine. While the big hitters get the glory, without the backup from everyone, they would die.

My truly evil necromancers rarely bother to use this when they can just pass the Pain to one of their slaves, serfs or henchmen. Probably their biggest concern is that they have to carry their own pack after blowing up the Haskalad slave behind them.








-- Post From My iPad


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