Tuesday, May 11, 2010

Elementalism Anchor

Like other schools of magic Elementalism has a background (previously posted) and an Anchor that allow characters to learn the skills needed to be an Elementalist.

On these cards is the basic guides for dealing with elementals. The Elementalist may give simple mental commands to a called elemental.

What is a simple command? Kill Him! Very simple, but it may not work out as well as the characters would hope. I am sure we can all envision possible responses by the alien elemental. If the character is portrayed by the player as adding a series of gestures meant to point out the target, it should work. GM's need to be careful not to overrun the player and Players will need to be creative in dealing with commands to an elemental. An occasional problem can be fun, constant problems would be outside the spirit of the game. If the GM determines that the elemental is confused by the order, I would have the elemental do nothing, your GM may have other interesting chaotic ideas.

Keep in mind that sending mental commands is not the same as mind reading. Nothing here indicates that the elemental talks back. The character would only know by the lack of response that the elemental is not functioning correctly. Possibly adding Mindspeech or Mind to Mind would assist in tracking the elemental.

(I have no idea what I would think of if a character were to try to bring an elemental into a Channel Link. It is the kind of situation that I answer based on my mood and the players role-playing effort.)





-- Post From My iPad

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